![]() Cool Math has free online cool math lessons, cool math games and fun math activities. Krazjeg's "Dark Tomb" has the credits still there, too, but unless they have directly asked for permission, they shouldn't be making ad revenue from it, and making BIG lag at the same time. Really clear math lessons (pre-algebra, algebra, precalculus), cool math games, online graphing calculators, geometry art, fractals, polyhedra, parents and teachers areas too. I have just recently gotten a Switch copy of the Celeste Team's "Celeste," and saw the reference to the original game, and had looked up PICO-8 out of curiosity, and have been browsing the forums for a while, but when seeing this forum, I remembered unwittingly playing some PICO-8 games (Slipways, P.Craft, Just One Boss, and Dark Tomb) after remembering seeing them on both CoolMath and here. I believe that they have committed two crimes. Slipways is a simplified 4X space strategy game developed by Beetlewing Studios that combines space grand strategy with trading puzzles. (The latter being minor.) So, I've decided to share this information to those who want it. Slipways was released on June 3rd, 2021 for 16.99 USD, plus regional prices in non-US countries. The game is currently limited to PC and Mac. So this game looks the same a Slipways on Coolmath games just not pixels is it Showing 1 - 1 of 1 comments. This is my first big comment on the PICO-8 forums, so I think that I might as well introduce myself with a pop. Kinda, afaik, they're both made by the same guy and this is simply a vastly expanded and refined version of that pixelated version. (Not a bang, as it is a pop.) I also might be (or have been) seen playing other games as "TheTepigMaster," "TheTepigMaster456," "TepigMaster," "Thomulous Weaver," "TheTepigMaster21," and "Damian Naimad." I love the engine and all the absolutely AMAZING work people have put into these games. In 2021, I finally came to appreciate the Hitman games, although part of appreciating them is realizing how little they’ve progressed since their latest model.I hope to someday, when I get a bit older, to get a copy of PICO-8 and/or Voxatron. But it’s also just more levels for Hitman I, so this would easily make my list of top ten games of 2016. When it came to roguelikes, I enjoyed Returnal’s dark sci-fi/horror aesthetic despite my inability to get past Housemarque’s trademark “get good” barrier. Imagine Earth was a smartly focused planetary development game based on head to head competition with other players. Although unlike a boardgame, it’s hard to read, and not just because the developers thought it would be cute to make you spin a 3D globe instead of look at a map. Remember, developers, 3D globes are never a good idea. The goofy excesses of Outriders and Necromunda: Hired Gun were my gunplay of choice in 2021. Halo Infinite was a welcome change, focusing on what it does best in a sandbox instead of in corridors (at least until the end), with easily skippable cutscenes and multiplayer I can ignore because if Halo players are mad at it, I’m sure not going to want to play it. Speaking of, I have no intention of buying whatever iPad alternatives Microsoft is pushing, so I wish they would stop saddling games with godawful tablet interfaces in an attempt to get me to buy some dumb hardware. Jamming big square panels onto Age of Empires IV, Forza Horizon 5, and Halo: Infinite just reminds me that these games are published by the same people who thought the Kinect was a good idea. ![]() I was disappointed with Deathloop, a massive step backwards from the Mooncrash DLC for Prey that inspired it.
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